Why a motorhome?
A motorhome brings travel and everyday life together. The country outside changes, while inside you need to store things, cook, work and rest. That combination is the foundation of Petya and Iris: Adventures on Wheels.
The journey is more than a line on a map. Before setting off, the couple choose a vehicle, learn how it works and check whether they can live in it. Everyday actions become adventure puzzles: find something, talk, use an item and see the result.
Petya and Iris at the heart of the story
The main characters travel together. Their designs are based on photographs to preserve recognisable faces and proportions. Each character remains themselves in different outfits, while walking, working or resting.
The surroundings connect the episodes too. The patterned white motorhome, folding chair, laptop and travel bag return as familiar belongings. They make each scene part of one continuing journey.
Chapter one — the journey begins
The journey opens with “Our Home on Wheels”. Set in China, it takes you from inspecting and buying the motorhome to your first campsite, evening work, dinner and a new morning.
You do not need to know their whole story beforehand: you will get to know them as you play.
Real journeys. An ongoing story.
The game is based on the real travels of Petya and Iris, a married couple who share their life in a video blog. We turn events from their trips into playable chapters: explore places, take part in their adventures and experience situations familiar from their videos.
While we build the game, Petya and Iris keep travelling. Their new trips and experiences will inspire future chapters. Start with chapter one — getting to know the motorhome and beginning life on wheels.
How we adapt real events
The project is inspired by Petya and Iris's travels. Dialogue, tasks and events are adapted for an adventure game. It is not a documentary account or a guide to buying a vehicle or completing paperwork.
How the project works
This is a browser game. The homepage introduces the story and lets you create an account; the gameplay page explains the controls. The chapter opens separately so you can focus on the journey.
Programmer: Takhir Tukhtarov. The original project code is owned by X-WORLD.
